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Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
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5/5 |
Awesome read
(December 15, 2006) |
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If you're interested in reading all about the genesis of the FPS genre, this is the book for you. As well as being a thoroughly entertaining and well-researched read thanks to the talented author, it takes you on a rollercoaster 'warts and all' ride from the childhood of the two Johns, through the creation of ID Software, Wolfenstein, Doom, Quake and more. Lots of great behind the scenes info about the team, especially about the Doom days. I couldn't put this down and have since ordered copies for friends! |
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5/5 |
Mmmmm
(March 09, 2006) |
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A very interesting book about a slice of popular culture that tends not to be covered too well in mainstream media. Of the characters in the book, few of them come over as being particularly pleasant. I guess being nice to people is only something us non geniuses require. |
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5/5 |
The most influential book I ever read
(September 02, 2005) |
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If you are a developer, a programmer, someone who likes using his computer for creating games, or even 'casual' applications, you MUST read this book. It will make you want to code night and day. I have read it 4 times and still I get the same feeling when I go through it. John Carmack is a genius. |
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5/5 |
Yep, great read
(February 14, 2005) |
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I spent sooooo many hours, like soooo many other people, playing these games. The story of the Two Johns has been touched upon in the computer press but the story more than bears telling in a full length book. I picked it up just to read about what the background was to these incredible games that dominated weeks / months of my adult, slacker life, and sure enough the account given of how Wolfenstein and onwards were written was at turns exhilerating and bittersweet. I then started moving back through the book to the earliest days of the two johns and it held my attention throughout. Great story, great characters, and the author has a great eye for his subjects and the allure of the story of how geeks became rockstars. Gaming isnt going to disappear, and Carmack and Romero are like two Neil Armstrongs in terms of their acheivements. THis is a good history book in the making if nothing else, and it is surprising how much you end up feeling for both Carmack and Romero, two lost boys in a gold mine. Carmack in particular is an odd and mysterious character. My rating? Five stars. mmmm. |
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5/5 |
A Fantastic Book
(December 26, 2004) |
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This book really is fantastic. From the moment I picked it up I couldn't put it down, it's compulsive reading. I found it incredibly interesting both from a gamers point of view, and as someone starting a technology business myself. There are some real lessons to be learned from the book, and I would suggest all new business owners read it, along with "Boo Hoo" as a counterpoint. |
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