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Dreamfall: The Longest Journey (Xbox)
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Description:
Le FUTUR détient des secrets que seul le PASSÉ peut révéler. Après THE LONGEST JOURNEY l'aventure reprend !
Zoë Castillo est hanté par une vision. Rêve ou réalité ? Au-delà des océans, d'un monde à l'autre, l'aventure sera riche en surprises et en rebondissements. - Un thriller fantastique digne des productions hollywoodiennes
- Trois aventuriers, trois mondes, trois destinées
- Dialogue, réflexion, action, infiltration : choisissez et assumez les conséquences
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5/5 |
Dreamfall
(September 23, 2007) |
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This is an amazing game it's got everything gameplay the storyline it's a 10/10 buy it now! |
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3/5 |
Great story but gameplay badly lacking
(July 19, 2007) |
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The problem with Dreamfall is that it almost isn't a game. Sure there are gameplay elements and inter-activity, of sorts, but more so than any other graphical adventure I've played you feel more like a passenger than anything else.>Dreamfall has, unquestionably, the most sophisticated, complex and well told storyline of any game I know. It's part science-fiction, part fantasy, part conspiracy thriller and there's a even nod towards romantic fiction. It incoporates themes including religion, sociology, ethics, pyschology and even manages to blend humour into the mix. The story is enhanced by generally high production values, a wonderful soundtrack and some superb voice acting aided by a, mostly, excellent script.>So why isn't this a benchmark title every discerning gamer knows and raves about? Simple, all this goodness is married to gameplay that is at best only average. "Unparalleled variety of gameplay" is nothing to crow about when that variety includes some truly feeble elements like the combat. The stealth sections are slightly better but most will make the average gamer laugh at their simplicity and ease. Only in the few and far between puzzles does the game really maintain an acceptable standard and they're neither difficult nor particularly original.>Being a graphical adventure at heart the bulk of the gameplay is, of course, running around the attractive but hardly "fully interactive" environments talking (a lot) to people, trying to unravel the plot. But even here the gameplay is minimal. More so than the over-rated Fahrenheit (another serious and seriously flawed attempt at giving a text led graphical adventure action elements) it's very linear most of the time. No matter what you do, who you talk to and what route you take with the dialogue trees it seems to make very little difference. Indeed towards the end even this core interactivity almost dries up and you sit there watching the story play out more as viewer than gamer. |
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5/5 |
Be prepared for all nighters!!!
(January 16, 2007) |
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Dreamfall captivates your imagination in such a way, you are sucked into the game and everything starts to feel personal. Luckily, when certain "levels" require you to switch characters, you withdraw slightly. But you still feel as if you are one with the battle to save both Arcadia and Stark.
For those of you that cry at emotional films... be prepared to cry as you finish the game. The last half hour to an hour of the game is filled with mini films; leading to heart tugging decisions which you don't control.
Anyone that enjoys role-play will enjoy this game; there's enough puzzles to keep your heart pumping... enough story to keep you involved... and enough emotions to devastate. |
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5/5 |
Loved it...
(August 29, 2006) |
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I have to say that I thoroughly enjoyed this game. It reminded me of a cross between Shenmue (the Xbox game) and the films AI and The Ring.
It reminded me of Shenmue (which is one of my favourite xbox games) because you roam around streets and cities, although it's nowhere near as detailed as Shenmue, this really didn't matter. It is by far the best game I have played since Shenmue, Farenheit and Beyond Good & Evil.
The graphics are good, the load screens don't take too long to load at all, and it autosaves your progress to certain points and you can also save at whatever point you stop at and pick the game up from just where you left it.
You play three different characters in the game, the main one being Zoe Castillo living in Casablanca and set in the future. The other character you play is April Ryan, living in a magical world (Arcadia) from hundreds of years ago. And the third character is Kian, an apostle sent on a mission that puts into doubt everything he believes in.
The story spans three different worlds and many different amazing locations/graphics. All three stories obviously come together and there are lots of twists and turns.
There are also supposedly different outcomes in the game, as you are in charge of story. In other words the story is interactive and you choose what to ask in conversations which ultimately changes how the story plays out (but I've yet to try this out).
Oh and it leaves it open for a sequel!!!
If you love adventure and RPG games - you will love this!
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5/5 |
Interactive film
(August 27, 2006) |
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I just love this kind of game. Admittedly there isn't that much to do compared with some other types of game, but it's what I would term as an immersive, escapist experience. I thoroughly enjoyed inhabiting its universe and it lasted a decent amount of time too.
The only downside is perhaps one that I don't know enough about. I chose to play this game in French and all the characters' voices were superbly acted. Zoe had just the right balance of sexiness and innocence that she needed and 'Wonkers' (yes, that made me laugh each time) had such a kind and relaxing timbre. I want one of those robots! I played a couple of scenes in English and didn't like that actress's interpretation of Zoe at all. But maybe that was because I had got used to it in French by then, so don't let that put you off. I just thought I'd mention it.
The focus feature was great, I'd like to see that appear in other titles too. You click the left thumbstick and this translucent beam is overlaid onto the scene. You can wheel it around to examine objects that are at various distances from you. It's very handy for identifying objects you can interact with. Sometimes too handy, it made some puzzles very easy. But perhaps the days of "examine table --> you see nothing interesting about the table" are best left in the past.
The music is haunting and majestic, the storyline is always engaging and makes you feel like you could really be living in such a world.
And the graphics, well... Think of how many adventure games you've played where you've said the graphics were very good but you wished they had done this or that. In this game you will have no such moments. I spent ages just gazing at it all and having fun watching how every light was reflected in the wet pavement as I turned the view. At times one can get a little irritated at the slow pace of the character in a game where you have to run around large expanses, in this game I was purposefully making her walk rather than run so I didn't whisk past such amazing environments.
This game made me wish I could erase my memory so I could play it all again. Maybe if I ask Wonkers nicely he'll do just that :-D |
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