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3/5 |
Check your PC's specs before you buy
(December 25, 2007) |
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I couldn't actually play the game to begin with because it didn't run on my PC. The System Requirements panel says: "Video Card: ATI 9800 or similar (Shader 2.0 and minimum 10 interpolators)" - in plain English this means unless you have a high-end modern gaming PC it won't run properly. Even having spent one day researching the topic, I have no idea how many 'interpolators' my then-current card had, and I have yet to see 'number of interpolators' listed in the specs of any graphics card.
So, having now invested in the very fastest graphics card that my PC will support (it has a AGP slot, which is now outdated) and power supply to provide it more juice, the game now runs properly. Well, the graphics do anyway. Audio is very choppy even with the graphics slowed right down and hardware acceleration switched off, and having Googled this it seems that several other people have had the same problem. So we play it with the sound down.
My boys (6&8) both enjoy MotoGP 3, the predecessor to this game, and it's true to say that the graphics on this version are much better. However, they are not photo-quality and I would say are comparable to the "Live for Speed" driving simulator downloadable off the net. LFS runs perfectly happily on a mid-range graphics card, so I have no idea why MotoGP 07 is so processor-hungry.
It is nice to be able to 'ride around Laguna and some other tracks that were't on the prevous version, and the powerslide/hi-side simluations are quite good given the limitations of making any armchair game feel like the real thing. Many of the made-up tracks in MGP07 are still recognisable from the old game but have been improved.
All-in-all, having spent about £120 getting my PC to run this game I feel somewhat cheated. I don't think the heavy demand for grapics processing power is rewarded with a significantly different user experience. If you like driving simulations, I would look at LFS (which you can download and try for free!) before this game. Of course that's four wheels. If you must have a motorbike game this is as good as it gets. |
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4/5 |
Great graphics ,great fun,more realistic than before.
(November 06, 2007) |
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Played every game since it begun and this is far the best of all,the graphics are really a notch up from before but you do need quite a powerfull machine to make it look good and run smooth,my laptop is rock ctx pro and i cant have every thing up to max,i put the settings on to medium and play at 1920x1080 and it runs pretty good or you can up the detail and down the resoloution depends what machine youve got.
You must take it slow round corners otherwise you get a wheel shake and your off on the tarmac,online play you go straight into the game and select multiplayer not like before when you had to go to gamespy first its already built into the game,setting up game pad is easy (but maybe not on vista)the only real let down i cant find how to put your own music in the game dont seem to have that option and the music they give you is some terrible american rock although all i do now is turn all in game music off and play my tunes through windows media player at the same time works well,i would say if you like previous motogps get this game its a must. |
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3/5 |
problem with the gamepad
(October 24, 2007) |
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Trouble with the game pad:this is the answer i have got from the THQ Support Team:
Moto GP 07 itself is fully compatible with Windows Vista; it is just the configuration utility which is not. The primary control for a PC game is the keyboard and mouse. Any gamepads, joysticks or steering wheels are secondary and therefore optional extras and currently do not fall under the game's own compatibility with Windows Vista.
Moto GP 07's readme file does state that the game controller configuration utility is not compatible with Windows Vista. This is due to Vista's current lack of support for Direct Input devices which is used by Moto GP 07 to communicate with game controllers.
This is due to the changes Microsoft made to DirectX 10 either removing or changing Direct Input to such an extent that it is not compatible with the DirectX 9.0c version. The only way this could possibly change is if Microsoft changes DirectX 10 to the extent that Direct Input compatibility is interchangeable between XP and Vista.
The only options at this stage are for you to play the game with keyboard and mouse, purchase a 360 gamepad (which doesn't use Direct Input at all), install a previous copy of Windows XP in a dual-boot system (i.e. have XP and Vista installed at the same time and swap between them) or return the game to the place of purchase for a refund or exchange for a new title until Microsoft makes the necessary changes to Direct Input in DirectX 10. |
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