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5/5 |
Just the best
(April 20, 2006) |
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GP500 is excellent for its age superb graphics and great camera views even though the driver and track views will make your eyes go around your head the gameplay is great and difficulty levels are through a range of easy to very hard the four music tracks are great for the heavy rock minded all round a truly terrific game I wish they would produce a newer version |
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5/5 |
GP500
(October 18, 2003) |
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This game is one of the true greats,forget about the graphics as you can download new skins which will update the game to the present day,but whats inportant is the game play believe me you will never get bored of this game,a true great. |
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5/5 |
GP500 Great
(February 24, 2003) |
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This game is brilliant ok the the bike models are a bit shabby but once you are into the game you don't notice what you do notice is how well the bikes handle i have had this game for a while now and i'm still not bored of it this is because of the upgrades you can from the fansites i found entirly new bikes for each season and the models are much better than the ones in the game, one such fansite is the GPstore2, this is exellent and has everything you need\want for the game and info on how to edit the game yourself, all in all this game is a must for any Motogp fan, the physics are so realistic that you are really satisfied when you manage to pull of a really nice long powerslide, admitedly this game is difficult to get into but once you got the hang of the brakes so you don't lowside at every turn you can really take the fight to the AI riders and loads of fun. |
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3/5 |
GP500 first impressions ... Gimme Superbikes!
(October 30, 2000) |
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My first impression of GP500 was that this game is a big disappointment, particularly since I'd always rated Microprose's work. The biggest disappointment is the way the game looks and sounds. The whole effect is very cartoony, with very little trackside detail: I barely recognised Philip Island or Imola (the two tracks I've tried so far) and the sound is even worse, with the bikes sounding like distant mosquitos, instead of screaming two-strokes. If you turn your speakers up enough to hear the bikes, you're deafened by the menu music! As for the bikes themselves, well; although the bikes have sponsorship logos and move realistically under braking and acceleration, their overall shapes are rendered with a few long straight lines instead of curves, or many short lines. Compared with EA's Superbikes game, the bikes look awful. On to what's good about this game (and there is some good). There is a lot of detail in the bike's and rider's movement to make up for the poor appearance. The helmet-cam view shows some good detail from the rider's viewpoint - although it's still very slabby in appearence. The helmet-cam's movement is less extreme, and easier to live with than, for example, the first incarnation of EA's Superbikes. There is good animation in the rider's hands working the controls, which is nice to see. The bike is quite rideable and it takes some provocation for it to throw you off, and the controls and so on are nice and configurable. Keeping the bike on the straight and narrow is fairly tricky, but this might be down to my ageing Sidewinder 3D (a force feedback version is on my Christmas list). There are a lot of bike setup options available, and the gameplay is quite good, with time-trials, single races, and championship seasons to go at: this could be a game that grows on me, but it's going to take a lot to get over the initial 'omigod this is awful' shock-reaction to the way the game looks and the bikes sound. I've always claimed to be more interested in the gameplay than in the way games look, and GP500 is testing me out. Only time will tell ... |
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