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Tom Clancy's Splinter Cell: Double Agent (PC DVD)
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Description:
In a nutshell: Splinter Cell returns with an all-new story of double-dealing terrorists and uncomfortable moral decisions. Its greatest new feature though is its multiplayer, which continues to expand into the definitive online stealth experience. The lowdown: You can only imagine that Sam Fisher must get a good pension, because he doesn't seem to have an easy life. This time his role as a double agent in a terrorist group forces him to constantly make difficult moral choices, from big set piece decisions on whether to execute hostages to simple choices in-game such as whether to help out civilians. Although there are few significant changes to the controls this time around, for once most of the game doesn't take place in the dark. Stealth is still paramount though, especially since two onscreen trust meters track whether you're still in favour with both the terrorists and the NSA. The terrorist base also acts as a sort of hub world which you keep returning to between missions and slowly explore and unlock as the game's story unfurls. Most exciting moment: The expanded Spies vs. Mercenaries multiplayer game now has even less connection to the single player campaign, with the spies using only hand-to-hand combat and moving much faster than Sam Fisher. It now supports a total of six players at once and is one of the few online action games to offer a genuine alternative to the normal first person deathmatches. Since you ask: The next Splinter Cell game is subtitled Conviction and is due out some time next year. Controversially it has been announced as an Xbox 360 and PC exclusive only, with no PlayStation 3 or Wii versions currently scheduled. The bottom line: The best Splinter Cell yet, particularly in multiplayer mode.-HARRISON DENT
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1/5 |
Glad i read the reviews
(April 23, 2008) |
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Got this game bundled with my new Ge-Force card.
Just pleased i read the reviews after thinking my upgrade was below par.
Its not my new card, its the game.
As with most of the reviews here, i say forget it, dont matter what spec you have, it will bug you.
The best feature of this game is the UNINSTALL option. |
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1/5 |
Disappointing doesn't cover it
(November 24, 2007) |
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The game has been out for a while so this review is for newcomers to the splintercell franchise. BE CAUTIOUS! It is true that you need a super computer to run this game, even with low graphics. It does crash and there are no updates or patches to prevent the crashes, improve on graphics or game play. All in all, this game is UTTER RUBISH! I don't have one good thing to say about it (on the PC version at least - it runs a lot smoother with better graphics on the xbox 360).
To those who havn't yet played a splintercell game, buy any of the predecessors to this game and you will enjoy a good few hours of stealthy gameplay, chaos theory being my favourate. I don't know what the creators were thinking of with this one, I only hope they bring back the splintercell games we all know and love. |
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2/5 |
Potentially a great game, but shows the lacking of time in the development
(August 15, 2007) |
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Splinter Cell: Double Agent (SC: DA) is potentially a great game, the story line is good, the AI has improved even from the fantastic Chaos Theory, but here are the following problems:
1) The PC version is highly buggy.
It does show the developer had a deadline to meet, and could not really polish the game enough. I was involved the official community and talked to many players and fans about SC: DA, almost all of the comments were negative, but at £10, I thought I would find out for myself.
Even with that preparation in mind, I was still surprised how buggy it is even after two patches. At 1.02. the bugs still live, this includes that, you can not pick some of the locks (Dial locks), some doors were impossible to enter due to a bug, enemies does not react to the sound you make, and finally you can not reload at some point of the game otherwise the game will crash. There are quite a bit more bugs as well.
All of which could be worked around with patient and discipline, considering if £10 does not mean much to you.
2) Missions design,
The missions design has a repetitive map, which four out of ten missions take place at this same place. I think we could certainly have different missions on this same map as it perfect sense along with the story, these are great missions, but I would rather if we had a couple more different maps and missions instead of repeat the map at 30 to 40% of the game.
3) Lacking of support.
If you are involved with the Ubisoft community, you would find that Ubisoft pays no attention to further supporting this product, this is not an official claim, but this is the overall impression that has given to the community, at such buggy stage of the product to be left unsupported, while the game remain highly buggy.
These are the points I think one should consider before buying it, for £10, it may not be as bad.
But do I regret buying it? Not in a sense were I found out the story about Sam, and I could understand more about his development in the future of SC games, but if I had that £10 again, I would find it more valuable to have spent on an extra pair of socks (or a few pairs), and other things to support our daily life. |
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2/5 |
not finished
(August 02, 2007) |
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now id really like to love this game but i cant, from what i've played it's amazing, but there is way to many bug's and problem's with the game. typically i'll load up the game (which take's over 10 minutes thanks to monster loading time's) play afew minutes of a level then cry as the game yet again crash's, sometime's the game doesn't even start up.
the patch's dont even help so unless ubisoft wake up and actully finish the game, then dont bother buy this |
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1/5 |
Perchance to work...
(April 29, 2007) |
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I've bought all the Splinter Cell games so far, and whilst they've never been my favourite games I have nonetheless enjoyed them. So when this game was touted out, and Amazon stocked it at the more than reasonable £17.99 pre-order price I thought I couldn't really lose.
Well. Then again maybe I can. Firstly Amazon didn't list the 3.0 Shader required video card, so after it arrived I'm instantly told it wont work. I have no idea why Shader3.0 makes such a big difference, but once again it seems like the game industry is shafting the consumer who is out there still (to this day) buying Shader2.0 cards with no warning upon them to say "hey, this card wont work with the latest games even though it's a card from this year, this generation, and using the same board as our more expensive cards".
So basically I shelve the game until after Christmas when I can buy my new comp. Now I'm not cheap about it and I spent about £1300 on my computer nailing 4gig of ram, Dual Core processors, 320gig HD and the latest GTX8800 from NVidia with 768mb of ram. I instantly installed as many of my old games as I could to see how much of an improvement it made, and wow what a difference it did make to such as Far Cry and F.E.A.R.
Meanwhile over in Double Agent:
- The game refuses to start.
- It starts, then crashes.
- It starts, doesn't crash, loads the first level, but there's no textures.
- It starts, doesn't crash, loads the first level, including textures, but no lights and Fisher is a ghost.
- It starts, doesn't crash, loads the first level, there's textures and Fisher is there, but there's a line across the screen above which it's darkened due to misapplication of some light boundary, bubbles are floating through the air when you're in the water, textures are wonky, many not drawn correctly, oh and light/shadows doesn't exist.
The menu system is garbage with needless delays between loading in and loading out of games. The controls are sluggish, and without "shadows" it's nigh on impossible to spot avenues where you wont be detected.
As it is I managed to get to Siberia at which point Sam Fisher once again turned into a ghost and I plummeted to my death several times before managing to get the graphics back again working (using inordinate number of restarts, fiddles and resets of resolution to do so) only to find the level is exceedingly boring (much like the previous 4) and turning the game off.
I have since made several attempts to "make a go" of the game, and have so far failed each time to get past the opening level due to a mix of frustration with crashes, glitches, poor graphics, an unwillingness to play fair - and, just now, it's apparent desire to get Sams legs stuck through a platform resulting in him being blown up by a nuclear missile a few yards from escape thanks to some graphical glitch.
Waste of money. |
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