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Puzzle Quest: Challenge of the Warlords (Nintendo DS)
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5/5 |
A GREAT WAY TO KILL A FEW HOURS
(September 30, 2008) |
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I really enjoyed this game, it's simple to learn, and very addictive. This is still one of my fave games on the DS, but the AI is very hard and not very forgiving, especialy if you think you've beaten it, but that's not a complaint, and if you do lose a battle you don't have to start at the beginning. All in all a fantastic game for the DS :) |
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5/5 |
Rally really addictive and great fun!
(May 31, 2008) |
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I got this game when I first got my DS a year ago, and this is a game I am still playing now!
I love it because it combines an RPG type theme (choosing a character and guiding it through the world - though to be fair there is little real element of control over the storyline, as I discovered on the third run through when I decided to see what happened if I tried to be 'evil') with an incredibly simple but addictive game on the lines of "bejewelled".
You fight monsters by taking turns with them to match gems on a board - skulls damage the other player, while coloured gems give you mana which allows you to cast spells. This means that there is a slightly greater element of strategy to the puzzle than normal.
The controls are completely touch screen based - a blessing as the buttons on the DS are so small they make my thumbs ache on button controlled games!
The game is simple and easy to play, great fun and certainly worth getting hold of if you are into puzzle type games. |
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4/5 |
The AI hates me...
(February 04, 2008) |
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I enjoy puzzle games. I love playing games like Tetris and Bejewelled. I love storylines. I like having a purpose to playing my game - collecting money, items, friends, weapons etc. Therefore, I was expecting to like this game, since it's basically a mix of the two. However, it can get quite frustrating at times as the AI seems to be designed to hate you with a vengence unequal to almost any other and will go out of it's way to ensure that you don't win a "battle" (i.e. the puzzle) by giving your opponent more random free turns and skulls needed to reduce your HP. I have played battles where I have lost in two turns due to this. It's not enough to put me off, but if you tend to:
- get outraged at unfairness (and I have had to restrain myself from throwing my DS at the wall) and;
- get annoyed at the fact that you will need to play loads of useless battles to earn enough skill points to win some of the battles essential to the story line,
then this game is not for you. But otherwise, play on! |
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5/5 |
puzzle quest
(January 12, 2008) |
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wow!!! wow!!! wow!!! Not being one for these type of games i thought id give it a go. I am hooked it is quite addictive. You have to battle orgs etc to gain coins and experience the more experience you have the higher the level you go. You can change the spells that you have which are earnt along the way, and gain more, the more you battle.I am new at this at the moment so can@t write a full report on it but i can tell you it is brilliant but like i say addictive.BE WARNED once you start you really have to finish.If you like bejewelled then you will love this with it twists and turns. |
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5/5 |
Deceptively simple, addictive puzzler
(September 03, 2007) |
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This is best described as turn based Bejewelled/Zoo Keeper, with an RPG story wrapped round it.
A fairly run-of-the-mill fantasy story has the player choosing a character class, with different spells and abilities, based on earth, air, fire and water. The idea is to explore a world map battling opponents on the way, as random encounters, or as part of a task to complete.
The battles takes place via the usual Bejwelled/Zoo Keeper grid, but not all jewels are equal. Matching red/yellow/green/blue gems bestows mana/energy of that colour/element, different combinations and quantities being required to fuel spell casting or abilities. Stars give experience, gold is self explanetory. Skulls damage opponents, who have the usual hit points.
Each player takes turns, with the caveat that 4 or more matched gives another turn. The different opponents are distinguished with varying AI, easy ones make mistakes, high level monsters are a pain, as well as all having differing abilities (in a nod to Dungeons and Dragons, trolls regenerate). Upon the defeat of a monster (reducing hit points to zero), experience and sometimes gold is awarded.
Experience allows levelling up, different spells, oft encountered creatures can be captured (by clearing a puzzle scenario), as long as your citidel has the requisite upgrade, abilities buffed, items/runes researched, towns laid siege, all based on variations on the puzzle theme, not dissimilar to the puzzle quest mode on Zoo Keeper.
It's all been quite well thought out, and variations on the theme covered comprehensively, wherein lies the main problem of repetition.
It's addictive if you like that sort of thing, but if you dislike ZooKeeper or Bejwelled, stay away.
The story isn't very good, but the ins and outs of different tasks/puzzle variations built around the RPG framework does make for a title with long term appeal. It's also a title that is suitable for a quick 5-10 minutes on the train, which is useful if you're trying to finish the quest, unlike the main play modes on Zoo Keeper based on time or levels (those 20 levels in ZooKeeper take a little while to complete). The sound, however, is very annoying, and turning it off was the first thing I did.
In summary, I'm hooked, until someone resurrects a proper turrn-based strategy title like Laser Squad or X-Com for the DS.
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